— For studios & production teams

Extra hands for your pipeline.

Too much work on the schedule, a sequence that's stuck, or a pipeline that won't talk to itself? We join small and mid-size studios, agencies and production teams as a partner team: working inside your Blender, Maya or Unreal Engine setup, to your specs and your deadline, under NDA from day one.

A few shots, a full sequence or a quick fix here and there. We take on as much or as little as you need, then hand it back clean and ready to drop into your project.

— Where we can help

What we take off your plate.

Our team brings 15+ years of experience from feature films, kids' television and AAA games, combined with a hybrid workflow that moves fast without losing control.

  1. 01

    Character animation

    Body and facial performance, keyframed or built from motion capture, plus mocap cleanup and lip-sync. Matched to your animation style and your character rigs.

    Maya Blender
  2. 02

    Previs, layout & cameras

    3D previs and animatics for episodes, commercials and music videos: staging, camera and timing locked before full production starts.

    Maya Blender
  3. 03

    Unreal lighting & rendering

    Scenes brought into Unreal Engine, lit, set up in Sequencer and rendered through Movie Render Queue, or real-time cinematics for pitches and trailers.

    Unreal Engine
  4. 04

    Pipeline support

    Getting Blender, Maya and Unreal to work together: FBX and Alembic transfers, rig and animation retargeting, scene clean-up and the small fixes that block a shot.

    Blender → Maya → Unreal
  5. 05

    Hybrid AI finishing

    When it suits the project and budget, approved 3D animation can be rendered with AI (such as Seedance 2.5) for a fast final picture, always driven by your locked animation.

    AI · Seedance 2.5
  6. 06

    Overflow & rescue

    The shots left over at the end of a schedule, or the sequence nobody has time for. Tell us where you're stuck and we'll plan how to get it moving.

    Any of the above

— Inside our pipeline

See how we work, before you send a shot.

Real screen recordings from our working sessions in Blender, Maya and Unreal Engine: modelling, blocking in the Camera Sequencer, animation passes and lighting, all the way to the final render. This is the same pipeline we plug into yours.

From the studio desk

— How we work together

Simple, private, on your schedule.

  1. 01

    NDA first

    A short call (we usually use Google Meet), then we sign your NDA or provide ours before you share any brief or files.

  2. 02

    Brief & test shot

    You share the scope, references and your pipeline specs. If you like, we start with one test shot so you can check quality and fit.

  3. 03

    We plug in

    We work in your software and versions, follow your naming and folder rules, and join your review process: your tool, your notes, your rounds.

  4. 04

    Deliver & hand back

    Shots delivered to schedule in the formats you need. Credit is your call: white-label is fine, and nothing is ever shown publicly without your written OK.

Running a small team or studio and open to collaborating? Tell us what's on your schedule and where you need a hand.

Talk to us

Want to see how we work first? Watch our working sessions or see the productions our team has animated on.